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will_no_touchSensor.s3d
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Text File
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2000-10-17
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1,210 lines
#VRML V2.0 utf8
# Produced by 3D Studio MAX VRML 2.0 exporter, Version 1, Beta 0
# MAX File: Bill5.max, Date: Mon Feb 02 15:23:53 1998
DEF FRISKY_TIMER TimeSensor {
cycleInterval 1.333
loop TRUE
startTime 1
}
DEF Camera01 Viewpoint {
position -0.9461 1.186 2.341
orientation 0.4786 0.8724 0.0994 -0.4674
fieldOfView 0.6982
description "Camera01"
}
DEF Background01 Background {
skyColor [0.8118 0.8118 0.8118, ]
groundColor [0.7 0.4 0.3, ]
}
Transform {
children[
DEF BILL Transform{
translation 0 1 0
children[
DEF Will_Hip-ROOT Transform {
translation -0.006054 0.446 -0.01694
rotation 0 0 1 -0.2618
center 0 0 0
children [
DEF Will_Hip-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.006054 0.446 -0.01694, -0.003886 0.5116 -0.01694,
-0.001686 0.5751 -0.01694, 0.0005322 0.608 -0.01694,
0.002755 0.6019 -0.01694, 0.004969 0.5582 -0.01694,
0.007159 0.4958 -0.01694, 0.007882 0.475 -0.01694,
0.005702 0.5372 -0.01694, 0.003495 0.5913 -0.01694,
0.001273 0.61 -0.01694, -0.0009479 0.5903 -0.01694,
-0.003155 0.5333 -0.01694, -0.005336 0.4678 -0.01694,
-0.006054 0.446 -0.01694, ] },
DEF Will_Hip-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0 0 1 -0.2618, 0 0 1 -0.1833, 0 0 1 -0.1047, -1.442e-005 0 0.9998 -0.02619,
0 0 -1 -0.05236, 0 0 -1 -0.1309, 0 0 -1 -0.2094,
0 0 -1 -0.2356, 0 0 -1 -0.1571, 0 0 -1 -0.07854,
0 0 0 0, 0 0 1 -0.07854, 0 0 1 -0.1571, 0 0 1 -0.2356,
0 0 1 -0.2618, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Hip-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 1, 1 0 0 ] }
coord DEF Will_Hip-COORD Coordinate { point [
0 -0.1502 0, 0.1625 -0.09373 0, 0.08123 -0.09373 0.1407,
-0.08123 -0.09373 0.1407, -0.1625 -0.09373 0, -0.08123 -0.09373 -0.1407,
0.08123 -0.09373 -0.1407, 0.2112 -0.01189 0, 0.1056 -0.01189 0.2168,
-0.1056 -0.01189 0.2168, -0.2112 -0.01189 0, -0.1056 -0.01189 -0.1829,
0.1056 -0.01189 -0.1829, 0.1056 0.08291 0.2029, 0.2112 0.08291 0,
-0.1056 0.08291 0.2029, -0.2112 0.08291 0, -0.1056 0.08291 -0.1829,
0.1056 0.08291 -0.1829, 0 0.176 0.001511, 0.07764 0.1288 0.1507,
0.1553 0.1288 0.001511, -0.07764 0.1288 0.1507, -0.1553 0.1288 0.001511,
-0.07764 0.1288 -0.133, 0.07764 0.1288 -0.133]
}
coordIndex [
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2, 9, 3, -1, 9, 10, 4, -1, 9, 4, 3, -1, 4, 10, 11, -1,
4, 11, 5, -1, 5, 11, 12, -1, 5, 12, 6, -1, 12, 7, 1, -1,
12, 1, 6, -1, 19, 20, 21, -1, 19, 22, 20, -1, 19, 23, 22, -1,
19, 24, 23, -1, 19, 25, 24, -1, 19, 21, 25, -1, 7, 14, 13, -1,
13, 8, 7, -1, 9, 8, 13, -1, 13, 15, 9, -1, 10, 9, 15, -1,
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24, 25, 18, -1, 18, 25, 21, -1, 21, 14, 18, -1]
colorIndex [
1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1,
1, 0, 2, 2, 0, 1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1,
1, 1, 1, 0, 0, 2, 2, 2, 2, 0, 0, 1, 1]
}
}
DEF Will_Leg1_L-ROOT Transform {
translation 0.2073 -0.1728 0.1515
rotation 0.8557 -0.2838 -0.4328 -0.8562
scale 1 1 1
scaleOrientation 0.7253 0 -0.6884 -0.2516
children [
DEF Will_Leg1_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.2073 -0.1728 0.1515, 0.1945 -0.2079 0.1106,
0.1769 -0.233 0.06461, 0.1554 -0.2471 0.01562,
0.1518 -0.2446 0.04265, 0.1567 -0.2237 0.105,
0.1589 -0.1997 0.1445, 0.1591 -0.1957 0.1498,
0.1578 -0.2143 0.1225, 0.1537 -0.2395 0.06402,
0.1475 -0.2492 -0.0009555, 0.1701 -0.239 0.0485,
0.1891 -0.2174 0.09577, 0.2036 -0.1855 0.1386,
0.2073 -0.1728 0.1515, ] },
DEF Will_Leg1_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.8557 -0.2838 -0.4328 -0.8562, 0.7803 -0.4154 -0.4676 -0.669,
0.6137 -0.611 -0.5 -0.5073, 0.2498 -0.8413 -0.4794 -0.4031,
0.4755 -0.7985 -0.3691 -0.4347, 0.7866 -0.5714 -0.2342 -0.5987,
0.8774 -0.4497 -0.1671 -0.7473, 0.8861 -0.4353 -0.1593 -0.7698,
0.8332 -0.5146 -0.2026 -0.6603, 0.6144 -0.7208 -0.3208 -0.4798,
0.07813 -0.8931 -0.4431 -0.3899, 0.5199 -0.6899 -0.5038 -0.4638,
0.7392 -0.4727 -0.4798 -0.6112, 0.8364 -0.3219 -0.4437 -0.7921,
0.8557 -0.2838 -0.4328 -0.8562, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Leg1_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 0 0 1 ] }
coord DEF Will_Leg1_L-COORD Coordinate { point [
-0.08572 0 0.1085, 0.08572 0 0.1085, -0.08572 0 -0.1085,
0.08572 0 -0.1085, -0.09124 0.2045 0.1085, 0.05346 0.2503 0.1085,
-0.09124 0.2045 -0.1085, 0.05346 0.2503 -0.1085,
0.01715 0.3348 0, 0.1004 0.2808 0]
}
coordIndex [
0, 2, 3, -1, 3, 1, 0, -1,
8, 9, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1,
3, 7, 9, -1, 9, 1, 3, -1, 2, 6, 7, -1, 7, 3, 2, -1,
2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1,
9, 8, 5, -1, 1, 9, 5, -1]
colorIndex [
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2]
}
}
DEF Will_Leg2_L-ROOT Transform {
translation -0.01412 -0.01589 -0.1798
rotation -1 0 0 -1.484
children [
DEF Will_Leg2_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.01412 -0.01589 -0.1798, -0.01412 -0.09246 -0.1553,
-0.01412 -0.151 -0.1002, -0.01412 -0.1802 -0.02529,
-0.01412 -0.1809 -0.01951, -0.01412 -0.1745 -0.05061,
-0.01412 -0.1668 -0.07148, -0.01412 -0.1655 -0.07438,
-0.01412 -0.1715 -0.05967, -0.01412 -0.1794 -0.03,
-0.01412 -0.1822 0.001633, -0.01412 -0.1644 -0.07678,
-0.01412 -0.1146 -0.1399, -0.01412 -0.04254 -0.1755,
-0.01412 -0.01589 -0.1798, ] },
DEF Will_Leg2_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-1 0 0 -1.484, -1 0 0 -1.038, -1 0 0 -0.5934,
-1 0 0 -0.1484, -1 0 0 -0.1164, -1 0 0 -0.2909,
-1 0 0 -0.4131, -1 0 0 -0.4305, -1 0 0 -0.3432,
-1 0 0 -0.1745, 0 0 0 0, -1 0 0 -0.4451,
-1 0 0 -0.8901, -1 0 0 -1.335, -1 0 0 -1.484,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Leg2_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Leg2_L-COORD Coordinate { point [
-0.0245 -0.00902 0.03101, 0.0245 -0.00902 0.03101,
-0.0245 -0.00902 -0.03101, 0.0245 -0.00902 -0.03101,
-0.0365 0.1823 0.0462, 0.0365 0.1823 0.0462,
-0.0365 0.1823 -0.0462, 0.0365 0.1823 -0.0462,
0 0.2278 0, 0 -0.04583 0]
}
coordIndex [
9, 2, 3, -1, 3, 1, 9, -1,
8, 5, 7, -1, 7, 6, 8, -1, 0, 1, 5, -1, 5, 4, 0, -1,
1, 3, 7, -1, 7, 5, 1, -1, 3, 2, 6, -1, 6, 7, 3, -1,
2, 0, 4, -1, 4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1,
2, 9, 0, -1, 9, 1, 0, -1]
}
}
DEF Will_Foot_L-ROOT Transform {
translation 0.02876 -0.01549 0.127
rotation 0.8653 -0.4631 0.1918 -0.8929
scale 1 1 1
scaleOrientation 0.6192 -0.7852 0 -0.8966
children [
DEF Will_Foot_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.02876 -0.01549 0.127, 0.02072 -0.07115 0.1052,
0.01144 -0.1109 0.06074, 0.002864 -0.1262 0.003035,
0.01116 -0.1246 0.01551, 0.02598 -0.1074 0.06147,
0.03446 -0.08496 0.08832, 0.03567 -0.08047 0.09224,
0.03319 -0.08906 0.08445, 0.02798 -0.1034 0.06738,
0.02218 -0.1148 0.04742, 0.0231 -0.09471 0.08187,
0.02501 -0.06497 0.1084, 0.02772 -0.02852 0.1244,
0.02876 -0.01549 0.127, ] },
DEF Will_Foot_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.8653 -0.4631 0.1918 -0.8929, 0.5755 -0.7753 0.2603 -0.5329,
-0.3599 -0.9038 0.2317 -0.4404, -0.8577 -0.5072 0.08437 -0.7261,
-0.8146 -0.5797 0.02021 -0.6369, -0.3223 -0.9423 -0.09082 -0.4056,
0.3387 -0.9254 -0.1701 -0.4165, 0.4297 -0.8855 -0.1767 -0.4349,
0.2428 -0.9536 -0.1782 -0.3968, -0.2082 -0.9657 -0.1554 -0.3769,
-0.595 -0.7969 -0.1049 -0.4355, 0.1319 -0.9899 0.05149 -0.378,
0.6644 -0.7308 0.1564 -0.5408, 0.8376 -0.5132 0.1873 -0.799,
0.8653 -0.4631 0.1918 -0.8929, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Foot_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 0 0 1 ] }
coord DEF Will_Foot_L-COORD Coordinate { point [
0 0.105 -0.05467, -0.07771 0.05249 -0.007323,
-0.03885 0.05249 0.05997, 0.03885 0.05249 0.05997,
0.07771 0.05249 -0.007323, -0.09092 -0.0024 0,
-0.04546 -0.0024 0.07874, 0.04546 -0.0024 0.07874,
0.09092 -0.0024 0, -0.09092 -0.0024 -0.1134,
0 0.105 -0.1038, -0.03885 0.05249 -0.1608,
-0.07771 0.05249 -0.1136, 0.07771 0.05249 -0.1136,
0.03885 0.05249 -0.1608, -0.04546 -0.0024 -0.1795,
0.09092 -0.0024 -0.1134, 0.04546 -0.0024 -0.1795]
}
coordIndex [
10, 11, 12, -1,
0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1,
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11, 9, 12, -1, 1, 5, 6, -1, 1, 6, 2, -1,
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3, 8, 4, -1, 13, 16, 17, -1, 13, 17, 14, -1,
14, 17, 15, -1, 14, 15, 11, -1, 9, 6, 5, -1,
9, 7, 6, -1, 9, 8, 7, -1, 9, 17, 16, -1,
9, 15, 17, -1, 1, 0, 10, -1, 10, 12, 1, -1,
0, 4, 13, -1, 13, 10, 0, -1, 5, 1, 12, -1,
12, 9, 5, -1, 4, 8, 16, -1, 16, 13, 4, -1,
9, 16, 8, -1]
colorIndex [
2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2,
0, 0, 0, 0, 1]
}
}
]
}
]
}
]
},
DEF Will_Leg1_R-ROOT Transform {
translation -0.1634 -0.1943 0.1515
rotation 0.8888 0.4306 0.1567 -0.7773
scale 1 1 1
scaleOrientation 0 -0.7766 0.6301 -0.07184
children [
DEF Will_Leg1_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.1634 -0.1943 0.1515, -0.1627 -0.2061 0.1355,
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-0.2035 -0.1972 0.1249, -0.2078 -0.1855 0.1386,
-0.1933 -0.2174 0.09577, -0.1743 -0.239 0.0485,
-0.1517 -0.2492 -0.0009553, -0.1578 -0.2395 0.06402,
-0.162 -0.2143 0.1225, -0.1633 -0.1957 0.1498,
-0.1634 -0.1943 0.1515, ] },
DEF Will_Leg1_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.8888 0.4306 0.1567 -0.7773, 0.861 0.4753 0.181 -0.7105,
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0.399 0.7697 0.4984 -0.4284, 0.6851 0.5379 0.4911 -0.557,
0.8118 0.3655 0.4554 -0.7295, 0.8364 0.3219 0.4437 -0.7921,
0.7392 0.4727 0.4798 -0.6112, 0.5199 0.6899 0.5038 -0.4638,
0.07813 0.8931 0.4431 -0.3899, 0.6144 0.7208 0.3208 -0.4798,
0.8332 0.5146 0.2026 -0.6603, 0.8861 0.4353 0.1593 -0.7698,
0.8888 0.4306 0.1567 -0.7773, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Leg1_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 1 0 0 ] }
coord DEF Will_Leg1_R-COORD Coordinate { point [
0.08572 0 0.1085, -0.08572 0 0.1085, 0.08572 0 -0.1085,
-0.08572 0 -0.1085, 0.09124 0.2045 0.1085, -0.05346 0.2503 0.1085,
0.09124 0.2045 -0.1085, -0.05346 0.2503 -0.1085,
-0.01715 0.3348 0, -0.1004 0.2808 0]
}
coordIndex [
2, 0, 3, -1,
1, 3, 0, -1, 9, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1,
4, 5, 0, -1, 7, 3, 9, -1, 1, 9, 3, -1, 6, 2, 7, -1,
3, 7, 2, -1, 0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1,
6, 8, 4, -1, 8, 9, 5, -1, 9, 1, 5, -1]
colorIndex [
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2]
}
}
DEF Will_Leg2_R-ROOT Transform {
translation 0.01412 -0.1651 -0.07534
rotation -1 0 0 -0.4363
scale 1 1 1
scaleOrientation 0.8499 0.527 0 -0.2253
children [
DEF Will_Leg2_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.01412 -0.1651 -0.07534, 0.01412 -0.1689 -0.0666,
0.01412 -0.1773 -0.04037, 0.01412 -0.1819 -0.008957,
0.01412 -0.1742 -0.05162, 0.01412 -0.1343 -0.1214,
0.01412 -0.06825 -0.1672, 0.01412 -0.04254 -0.1755,
0.01412 -0.1146 -0.1399, 0.01412 -0.1644 -0.07678,
0.01412 -0.1822 0.001633, 0.01412 -0.1794 -0.03,
0.01412 -0.1715 -0.05967, 0.01412 -0.1655 -0.07438,
0.01412 -0.1651 -0.07534, ] },
DEF Will_Leg2_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-1 0 0 -0.4363, -1 0 0 -0.384, -1 0 0 -0.2327,
-1 0 0 -0.05818, -1 0 0 -0.2967, -1 0 0 -0.7418,
-1 0 0 -1.187, -1 0 0 -1.335, -1 0 0 -0.8901,
-1 0 0 -0.4451, 0 0 0 0, -1 0 0 -0.1745,
-1 0 0 -0.3432, -1 0 0 -0.4305, -1 0 0 -0.4363,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Leg2_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Leg2_R-COORD Coordinate { point [
0.0245 -0.00902 0.03101, -0.0245 -0.00902 0.03101,
0.0245 -0.00902 -0.03101, -0.0245 -0.00902 -0.03101,
0.0365 0.1823 0.0462, -0.0365 0.1823 0.0462,
0.0365 0.1823 -0.0462, -0.0365 0.1823 -0.0462,
0 0.2278 0, 0 -0.04583 0]
}
coordIndex [
2, 9, 3, -1, 1, 3, 9, -1,
5, 8, 7, -1, 6, 7, 8, -1, 1, 0, 5, -1, 4, 5, 0, -1,
3, 1, 7, -1, 5, 7, 1, -1, 2, 3, 6, -1, 7, 6, 3, -1,
0, 2, 4, -1, 6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1,
9, 2, 0, -1, 1, 9, 0, -1]
}
}
DEF Will_Foot_R-ROOT Transform {
translation -0.03583 -0.07987 0.09273
rotation 0.4404 0.8803 0.1764 -0.438
children [
DEF Will_Foot_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
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-0.03583 -0.07987 0.09273, ] },
DEF Will_Foot_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
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0.4404 0.8803 0.1764 -0.438, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
shininess 0
transparency 0
}
}
geometry DEF Will_Foot_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 1 1, 0 0 0, 1 0 0 ] }
coord DEF Will_Foot_R-COORD Coordinate { point [
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0.04546 -0.0024 0.07874, -0.04546 -0.0024 0.07874,
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colorIndex [
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}
}
]
}
]
}
]
},
DEF Will_Chest-ROOT Transform {
translation 0 0.1696 0.008076
rotation -1 0 0 -0.1745
scale 1 1 1
scaleOrientation 0 -1.968e-005 1 -0.152
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Chest-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Chest-COORD Coordinate { point [
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0.1461 -0.1368 0.002247, 0.07303 -0.1368 -0.1242,
-0.07303 -0.1368 -0.1242, 0 -0.1974 0.00141]
}
coordIndex [
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}
}
DEF Will_Arm1_L-ROOT Transform {
translation 0.2772 0.1323 0.1005
rotation 0.7818 -0.1378 -0.6081 -1.887
children [
DEF Will_Arm1_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.2772 0.1323 0.1005, 0.2847 0.07073 0.1047,
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0.2792 0.1223 0.1027, 0.2773 0.1316 0.1007,
0.2772 0.1323 0.1005, ] },
DEF Will_Arm1_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
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0.7818 -0.1378 -0.6081 -1.887, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Arm1_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Arm1_L-COORD Coordinate { point [
-0.03247 0 0.04109, 0.03247 0 0.04109, -0.03247 0 -0.04109,
0.03247 0 -0.04109, -0.03456 0.1434 0.04109,
0.02791 0.1767 0.04109, -0.03456 0.1434 -0.04109,
0.02791 0.1767 -0.04109, -0.01668 0.1964 0,
0 -0.04776 0]
}
coordIndex [
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4, 6, 2, -1, 5, 8, 4, -1, 8, 6, 4, -1, 2, 9, 0, -1,
9, 1, 0, -1]
}
}
DEF Will_Arm2_L-ROOT Transform {
translation 0 -0.06911 0.1776
rotation 1 0 0 -1.222
scale 1 1 1
scaleOrientation 0 -0.5844 -0.8115 -0.1825
children [
DEF Will_Arm2_L-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
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0 -0.06782 0.178, 0 -0.06903 0.1776,
0 -0.06911 0.1776, ] },
DEF Will_Arm2_L-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [1 0 0 -1.222, 1 0 0 -1.265, 1 0 0 -1.307,
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1 0 0 -1.299, 1 0 0 -1.267, 1 0 0 -1.244,
1 0 0 -1.229, 1 0 0 -1.222, 1 0 0 -1.222,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 1
shininess 0
transparency 0
}
}
geometry DEF Will_Arm2_L-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
0 0 1, 1 0.7804 0.6314 ] }
coord DEF Will_Arm2_L-COORD Coordinate { point [
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colorIndex [
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}
]
},
DEF Will_Head-ROOT Transform {
translation 0.05809 0.2807 0.04875
rotation 0.7058 -0.06175 -0.7058 -0.2467
scale 1 1 1
scaleOrientation 0 -0.4487 0.8938 -0.04093
children [
DEF Will_Head-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
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0.08126 0.2671 0.05114, 0.07456 0.2716 0.05035,
0.06764 0.2757 0.04962, 0.06051 0.2795 0.04896,
0.05809 0.2807 0.04875, ] },
DEF Will_Head-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.7058 -0.06175 -0.7058 -0.2467, 0.8186 -0.05007 -0.5722 -0.213,
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1 0 0 -0.1745, 0.9577 -0.02508 -0.2867 -0.1822,
0.857 -0.04491 -0.5134 -0.2035, 0.7422 -0.05841 -0.6676 -0.2347,
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Shape {
appearance Appearance {
#material Material {
# diffuseColor 1 1 1 #0.7 0.7 0.7
# shininess 0
# transparency 0
# #emissiveColor 0.7 0.7 0.7
#}
texture ImageTexture {
url "will_all.jpg"
}
}
geometry DEF Will_Head-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Head-COORD Coordinate { point [
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}
texCoord DEF Will_Head-TEXCOORD TextureCoordinate { point [
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}
DEF Will_Stars-ROOT Transform {
translation -0.07027 0.07929 -0.03914
rotation 0 0 1 -1.571
scale 0.007453 0.007453 0.007453
scaleOrientation 0.6158 -0.02933 -0.7873 -0.4112
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 0
shininess -0.4
transparency 0
}
}
geometry DEF Will_Stars-FACES IndexedFaceSet {
ccw TRUE
solid FALSE
coord DEF Will_Stars-COORD Coordinate { point [
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DEF Will_Arm1_R-ROOT Transform {
translation -0.2445 -0.06728 -0.0002184
rotation 0 0 1 -0.5236
scale 1 1 1
scaleOrientation -0.07734 0 -0.997 -0.7854
children [
DEF Will_Arm1_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.2445 -0.06728 -0.0002184, -0.2677 -0.03926 0.05046,
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-0.2445 -0.06728 -0.0002184, ] },
DEF Will_Arm1_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6,
0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
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0.1071 0.01889 0.9941 -0.5569, 0.007084 0.001249 1 -0.5255,
0 0 1 -0.5236, ] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.7804 0.6314
shininess 1
transparency 0
}
}
geometry DEF Will_Arm1_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
coord DEF Will_Arm1_R-COORD Coordinate { point [
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-0.03247 0 -0.04109, 0.03456 0.1434 0.04109,
-0.02791 0.1767 0.04109, 0.03456 0.1434 -0.04109,
-0.02791 0.1767 -0.04109, 0.01668 0.1964 0,
0 -0.04776 0]
}
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6, 4, 2, -1, 8, 5, 4, -1, 6, 8, 4, -1, 9, 2, 0, -1,
1, 9, 0, -1]
}
}
DEF Will_Arm2_R-ROOT Transform {
translation -0.002354 -0.03147 0.1768
rotation 1 0 0 -1.396
children [
DEF Will_Arm2_R-POS-INTERP PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [-0.002354 -0.03147 0.1768, -0.002354 -0.03955 0.1752,
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-0.002354 -0.03147 0.1768, ] },
DEF Will_Arm2_R-ROT-INTERP OrientationInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525,
0.6, 0.675, 0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [1 0 0 -1.396, 1 0 0 -1.353, 1 0 0 -1.311,
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1 0 0 -1.319, 1 0 0 -1.351, 1 0 0 -1.374,
1 0 0 -1.389, 1 0 0 -1.396, 1 0 0 -1.396,
] },
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0 0
shininess 0
transparency 0
}
}
geometry DEF Will_Arm2_R-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
1 0 0, 1 0.7804 0.6314 ] }
coord DEF Will_Arm2_R-COORD Coordinate { point [
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0.02122 0.02527 -0.02686, -0.02122 0.02527 -0.02686,
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0.08546 -0.1719 0.1149, 0.06694 -0.1958 0.07032,
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0.01963 -0.1547 0.04188]
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colorIndex [
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}
}
]
}
]
}
]
}
]
}
DEF Will_Shadow-ROOT Transform {
translation 0.1 -0.5392 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 0
#emissiveColor 0.2 0.2 0.2
shininess 0
transparency 0.25
}
}
geometry DEF Will_Shadow-FACES IndexedFaceSet {
ccw TRUE
solid TRUE creaseAngle 1.57
colorPerVertex FALSE
color Color { color [
0 0 0, 0.05882 0.05882 0.05882, 0.1176 0.1176 0.1176,
0.1765 0.1765 0.1765 ] }
coord DEF Will_Shadow-COORD Coordinate { point [
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}
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6, 7, 15, -1, 7, 8, 15, -1, 7, 0, 8, -1, 8, 17, 16, -1,
8, 9, 17, -1, 9, 18, 17, -1, 9, 10, 18, -1, 10, 19, 18, -1,
10, 11, 19, -1, 11, 20, 19, -1, 11, 12, 20, -1, 12, 21, 20, -1,
12, 13, 21, -1, 13, 22, 21, -1, 13, 14, 22, -1, 14, 23, 22, -1,
14, 15, 23, -1, 15, 16, 23, -1, 15, 8, 16, -1, 16, 25, 24, -1,
16, 17, 25, -1, 17, 26, 25, -1, 17, 18, 26, -1, 18, 27, 26, -1,
18, 19, 27, -1, 19, 28, 27, -1, 19, 20, 28, -1, 20, 29, 28, -1,
20, 21, 29, -1, 21, 30, 29, -1, 21, 22, 30, -1, 22, 31, 30, -1,
22, 23, 31, -1, 23, 24, 31, -1, 23, 16, 24, -1, 32, 24, 25, -1,
32, 25, 26, -1, 32, 26, 27, -1, 32, 27, 28, -1, 32, 28, 29, -1,
32, 29, 30, -1, 32, 30, 31, -1, 32, 31, 24, -1]
colorIndex [
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0]
}
}
]
}
]
}
]
}
DEF Will_Shadow-POS-INTERP_F PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [0.1 -0.5392 0, 0.07 -0.5392 0, 0.04 -0.5392 0, 0.01 -0.5392 0,
-0.02 -0.5392 0, -0.05 -0.5392 0, -0.08 -0.5392 0,
-0.09 -0.5392 0, -0.06 -0.5392 0, -0.03 -0.5392 0,
0 -0.5392 0, 0.03 -0.5392 0, 0.06 -0.5392 0, 0.09 -0.5392 0,
0.1 -0.5392 0, ] },
DEF Will_Shadow-SCALE-INTERP_F PositionInterpolator {
key [0, 0.075, 0.15, 0.225, 0.3, 0.375, 0.45, 0.525, 0.6, 0.675,
0.75, 0.825, 0.9, 0.975, 1, ]
keyValue [1 1 1, 0.9786 1 0.9786, 0.9357 1 0.9357, 0.9024 1 0.9024,
0.9095 1 0.9095, 0.95 1 0.95, 0.9905 1 0.9905, 0.9976 1 0.9976,
0.9643 1 0.9643, 0.9214 1 0.9214, 0.9 1 0.9, 0.9214 1 0.9214,
0.9643 1 0.9643, 0.9976 1 0.9976, 1 1 1, ] },
ROUTE Will_Shadow-POS-INTERP_F.value_changed TO Will_Shadow-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Shadow-POS-INTERP_F.set_fraction
ROUTE Will_Shadow-SCALE-INTERP_F.value_changed TO Will_Shadow-ROOT.set_scale
ROUTE FRISKY_TIMER.fraction_changed TO Will_Shadow-SCALE-INTERP_F.set_fraction
ROUTE Will_Hip-POS-INTERP.value_changed TO Will_Hip-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Hip-POS-INTERP.set_fraction
ROUTE Will_Hip-ROT-INTERP.value_changed TO Will_Hip-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Hip-ROT-INTERP.set_fraction
ROUTE Will_Leg1_L-POS-INTERP.value_changed TO Will_Leg1_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_L-POS-INTERP.set_fraction
ROUTE Will_Leg1_L-ROT-INTERP.value_changed TO Will_Leg1_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_L-ROT-INTERP.set_fraction
ROUTE Will_Leg2_L-POS-INTERP.value_changed TO Will_Leg2_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_L-POS-INTERP.set_fraction
ROUTE Will_Leg2_L-ROT-INTERP.value_changed TO Will_Leg2_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_L-ROT-INTERP.set_fraction
ROUTE Will_Foot_L-POS-INTERP.value_changed TO Will_Foot_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_L-POS-INTERP.set_fraction
ROUTE Will_Foot_L-ROT-INTERP.value_changed TO Will_Foot_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_L-ROT-INTERP.set_fraction
ROUTE Will_Leg1_R-POS-INTERP.value_changed TO Will_Leg1_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_R-POS-INTERP.set_fraction
ROUTE Will_Leg1_R-ROT-INTERP.value_changed TO Will_Leg1_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg1_R-ROT-INTERP.set_fraction
ROUTE Will_Leg2_R-POS-INTERP.value_changed TO Will_Leg2_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_R-POS-INTERP.set_fraction
ROUTE Will_Leg2_R-ROT-INTERP.value_changed TO Will_Leg2_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Leg2_R-ROT-INTERP.set_fraction
ROUTE Will_Foot_R-POS-INTERP.value_changed TO Will_Foot_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_R-POS-INTERP.set_fraction
ROUTE Will_Foot_R-ROT-INTERP.value_changed TO Will_Foot_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Foot_R-ROT-INTERP.set_fraction
ROUTE Will_Arm1_L-POS-INTERP.value_changed TO Will_Arm1_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_L-POS-INTERP.set_fraction
ROUTE Will_Arm1_L-ROT-INTERP.value_changed TO Will_Arm1_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_L-ROT-INTERP.set_fraction
ROUTE Will_Arm2_L-POS-INTERP.value_changed TO Will_Arm2_L-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_L-POS-INTERP.set_fraction
ROUTE Will_Arm2_L-ROT-INTERP.value_changed TO Will_Arm2_L-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_L-ROT-INTERP.set_fraction
ROUTE Will_Head-POS-INTERP.value_changed TO Will_Head-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Head-POS-INTERP.set_fraction
ROUTE Will_Head-ROT-INTERP.value_changed TO Will_Head-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Head-ROT-INTERP.set_fraction
ROUTE Will_Arm1_R-POS-INTERP.value_changed TO Will_Arm1_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_R-POS-INTERP.set_fraction
ROUTE Will_Arm1_R-ROT-INTERP.value_changed TO Will_Arm1_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm1_R-ROT-INTERP.set_fraction
ROUTE Will_Arm2_R-POS-INTERP.value_changed TO Will_Arm2_R-ROOT.set_translation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_R-POS-INTERP.set_fraction
ROUTE Will_Arm2_R-ROT-INTERP.value_changed TO Will_Arm2_R-ROOT.set_rotation
ROUTE FRISKY_TIMER.fraction_changed TO Will_Arm2_R-ROT-INTERP.set_fraction